Showing posts with label tricks. Show all posts
Showing posts with label tricks. Show all posts

Monday, January 28, 2013

Why AdMob is #1 in Monetizing

It speaks for itself... It saves so much time in messing with integrating multiple ad networks sdks into your app. You just have to add the jar and that's it. Then you can screw with the settings and ad networks later once your app is already on the market, as you start to see results. It's easier to sort through the pieces and find good ad networks. AdMob is definitely an indie's #1 priority in monetizing. The only tough part is...  you can have several different size banners, which means you need multiple layouts... but... you should have multiple layouts anyway... right?!? Haha. That was a joke. It's hard for 1 person to run a business... all that being said... here are the screenshots from admob....



...as I stated earlier... it speaks for itself.




P.S. - You can also spread your audience with AdMob house ads. Check it out for yourself in the admob dashboard.

Monday, January 21, 2013

Gummy Pop Full Version for Free

Title: Gummy Pop

New Price: Free

Description:
Bubble pop with gummy bears!!! Pop, pop, pop, pop, pop, pop the gummy bears!!! Popping gummy bears is so much fun!! Six levels of bubble pop action with three modes of pop, poppin' fun!! Also including kids mode for easy bubble pop, poppin' and freeplay for infinite gummy bear pop, pop, pop, pop, poppin' excitement!!! Never have you seen a bubble pop game like this!!!


                       Screenshots:







Download from Google Play Store.

Go Free or Go Home (Android)

        I have decided that when it comes to Android, it's an easy decision whether to go free or paid. Free is the only way to go. Paid isn't even an option. There are way too many free apps already and most of them are already tough competetitors. Nobody who uses Android wants to PAY for an app. Android users want apps for FREE. I understand why most Android users feel this way, looking at it from my consumer's perspective, myself. I would like to get myself a Google Nexus 7. My wife has a Galaxy Tab 2 (7") and I also have a (half-broken) Galaxy Tab 32gb (10.1"). My point is, as users of Android ourselves we have really noticed that free apps are the only apps we look for. Paid apps sounds ridiculous on Android. There are so many free websites with app stores that you can promote your free apps on. For a list of app sites/stores that you can distribute your free Android apps on, see my post. The Biggest List of Android Markets/Stores. Check it out. It's pertinent information if you are a self-employed app developer. In light of the "free apps movement", as I'm going to call it, I am making all of my apps free. I will post them with icons and screenshots in my next post. However, keep in mind, we are still working to make better icons and get better screenshots. In the meantime... just play free games! That's what it's all about right?! Free entertainment!

Wednesday, January 9, 2013

Guide the the App Galaxy

I just found this and thought it was neat. It was mostly common sense to me but it does have some useful information. Check it out. http://www.guidetotheappgalaxy.com/#/developersguide/

Here are some screenshots:





Happy New Year!

Just want to say Happy New Year to everyone since I wasn't around during that time. Hope all your resolutions come true.


Good luck on your app distribution/development in 2013 everyone! Hopefully we'll see some huge advances in technology this year! I'm certain we will!

Monday, September 10, 2012

Promoting Your Android App Part 1

Today I want to talk a little about promoting your Android app in general. I will also provide links to many valuable resources for promoting your apps. There are loads of ways to promote your app. One way I have talked about previously is to submit your app to alternative markets (markets other than Google Play). I posted a massive list I have accumulated while searching for alternative forms of distribution. The list can be found in the original post,  which is available here: http://anddev.blogspot.com/2012/09/big-list-of-app-markets.html. Another form of promotion is to submit your app to forums. I have also written a previous post about that, as well as distributing through fileshares, torrents, etc. However, there are some other ways I haven't discussed. Some of them being very important to promoting your app. One of the most important ways to promote your app that every developer should definitely have, at least one of, is a website. Having a website helps promote your app, helps users find to your app and information about all of your apps, and helps increase SEO of your app on the web (and by SEO I, of course, mean search engine optimization). Also, if you have a website, you can promote the website, which in turn, promotes your app(s). One the absolute BEST ways to promote your website is through StumbleUpon and also their su.pr shortlink service. Another one, that will also help with SEO, is to submit your site to Digg and Reddit. There is one more great way to promote your app that I'd like to talk about before I give you the list of sites to help with your promotion, and that is, through a blog. Having a blog can, easily, be one of the greatest ways you can promote your app for free. If you want to see an example check out our "Poke My Gummy Blog", a blog based off our simplest game on which we now post information about all of our gummy games.

Promote Your App/Site


more to come....






Sunday, September 9, 2012

5 Reasons To Use AppLift

If you haven't heard of it yet, where have you been? Everyone knows about AppBrain by now right? How could you not? Well, if you haven't go check it out now http://www.appbrain.com/, otherwise continue reading. So, I'm assuming we've all heard of AppBrain at this point, but what you might not know, or maybe you just don't know that much about it yet, is the AppLift SDK. The AppLift SDK is an amazingly powerful set of tools for your android apps. Here's why:

#1. Track your downloadsTrack your downloads across all markets, stores, even fileshares, personal websites, you name it; all in one place. Once you have integrated the AppLift SDK, which requires merely importing the .jar file, adding it to your build path, adding an activity and a few permissions and slapping in one measly command in your java file and your all set; then you can track all of your downloads on 50 different markets (or however many you're on) without having to go from website to website, dashboard to dashboard, logging in over, and over, just to check your stats... and then try to do what? Write them all down and add them all up? Are you freakin' kidding me? No way! AppBrain is essential to keeping track of your download progress and so, so easy to integrate. Get it.

#2. Monetize your appThere are many ways to monetize your app now, one of them being AppLift. Their interstitials, I'd say, beat their banners for sure, however their banners can be integrated with AdMob which, of course, is always a plus. One of the great things about their ads is also that they have a nice selection of apps for users to choose from, many of them being pretty decent games. Putting their interstitials in your game at various intervals has proven to be the best way to get revenue for me so far.

#3. Use remote settingsThis should probably be #2 on my list, but I haven't really used this feature to it's full potential, yet. AppBrain's remote settings feature allows you to set values as strings in your developer dashboard and retrieve them for use in your app. This is such a fantastic feature they offer and so easy to use. You can set custom messages that you can change daily in your dashboard on all your apps across all markets without even releasing an update. There are, literally, thousands of ways you could make use of this feature. This one is definitely worth getting.

#4. View detailed statisticsThe charts for AppBrain's reports are awesome. There are graphs of daily downloads for each game. They also have ad reports and stats. Another thing hey show is your active users for the day and the percentage increased (or decreased) from the week prior. It's great to see how many downloads you get on each app, each day, along with the number of active users. It also shows total installs for the day among all apps and total revenue from AppBrain. Basically, the statistics in the AppBrain dashboard are more detailed than any others I've seen.

#5. Integrate with AdMobI know I already said this earlier, but this deserves to have it's own section on the top 5 reasons to use AppLift. You can show AppBrain banners using AdMob, including them in your rotation of regular banners. Integrating with AdMob is everything. Seriously, if you are using one ad network for banners, you're doing it wrong; get AdMob and throw in several different ad networks. That way you get better rotation and better variety. The best part is, you can just watch how your apps are doing and adjust AdMob accordingly. Thus, you can make adjustments to your app without releasing updates. AdMob is another great thing. Maybe I should write the top 5 reasons to use AdMob. Anyway, I'll leave it at that. Get AppBrain AppLift SDK.

Get it here:: https://developers.appbrain.com/info/sdk